Now I can go and pass out happily.
What is Heroes & Other Worlds?
Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!
Friday, June 19, 2015
Tuesday, June 2, 2015
I for one could not be MORE excited to see this happen and happily contributed my own ducats to the project! Considering how many gamers and fantasy fans really desire a quality fantasy film to be made--now is the time to put your money where your mouth is!
It is painful to think of how many bad SyFy channel movies (Sharkando series) or D&D movies (Book of vile Darkness--really?) get made, but an actual interesting film has to go to crowd sourcing to get off the ground.
Anyway, I personally hope you will consider supporting the making of this film in whatever way you can through donating towards its creation or even just spreading the word on your blog, G+ account or through telepathic transcendental out of body projection. However you choose to do it, let's get it done fellow gamers and dreamers!
Sunday, May 31, 2015
Thursday, May 14, 2015
I have never seen or heard about this before now...but its pretty damn cool! Kids in the U.K. apparently may have some knowledge of this? There was a short feature commissioned by Lucas to air before showing of Empire Strikes Back in 1980 in the U.K. Apparently the short film was thought lost forever in some studio bankruptcy. But as is so often the case in life, what was thought gone forever...is now back...Black Angel.
Saturday, May 9, 2015
The linothorax appears to have been used in place of the bronze “bell cuirass” as the popular choice of armour for Greek hoplites, starting perhaps around the late seventh century and early sixth century B.C. This could have been due to the lower price, lesser weight, and cooler material. Its high point in vase paintings, sculptural reliefs and artistic depictions corresponds with the time of the Persian Wars. By the time of the Peloponnesian War it was still used, and continued to seemingly flourish well into the Hellenistic Period...
In Xenophon's Anabasis Xenophon has to scour the 10,000+ troops to find enough bronze curiasses to give to his 300 cavalry...because the majority of those who had armor, wore linothorax.
Linothorax was formed by layering sheets of linen (from 10-20) and gluing them together. The armor itself becomes flexible when warm due to body heat of the wearer as well as heat of the day. The end result? A tough and lighter body armor that resisted sword hacks, spears and arrows.
Recently a team at the University of Wisconsin-Green Bay researched, manufactured linothorax and then tested its resilience to weapons. Take a look at the results:
Linothorax in Heroes & Other Worlds
As an armor , in game terms, linothorax would be comparable to leather as AR-2/DX-1, cost 75 coins. You would expect to see linothorax worn in areas that lacked large cattle herds or enough raw metal to supply metal for armor. In addition warmer/Mediterranean climates, warriors would forgo metal armors in favor of a linothorax style of armor. In fantasy terms, Elves would also favor a linothorax style of armor so as not to use animal hides for body armor. Hobgoblins might also favor it as it is light but strong allowing them to remain quick in combat but protected-and as the smartest of the goblinoids, the would understand the cheaper, lighter, flexible yet strong protection provided by linothorax.
Sunday, May 3, 2015
After a long journey into Persia battle is joined, Cyrus is killed in battle and the Greeks, (outnumbered, leaderless and in enemy territory) have to march back to Greece--fighting the whole damn way. This is one of my "desert island" books and I never tire of it.
I incorporate some of the Greek and Persian troop types into my own games. It gives opponents a "flavor" and makes for interesting PC choices besides the standard medieval "armored tank" fighter. I give you...the Peltast!
Wednesday, April 22, 2015
In other news I have had a few fantastic submissions for potential Cauldron articles or features...I really need to get 2 days clear of other responsibilities to finish the issue and get it done--forecast says...maybe in a different life. So I am making it happen as I can and hope to have it out in May at this point.
Keep on gaming true believers, and thanks for your patience and support!
Thursday, April 16, 2015
Sunday, April 12, 2015
It seemed as if the most favorable ruling for allowing a melee weapons skill to effect parry is:
1/2 your weapon skill (rounded up) can be added to your attempt to parry with that weapon while you are using it.
A skill of:
+1 or +2 = +1 to parry
+3 or +4 = +2 to parry
+5 or +6 = +3 to parry
Fencing (as a skill using foils/rapiers/sabres) remains unchanged as does the possibility of those weapons breaking when being used to parry.
This keeps the rules simple and clean, without adding new mechanics. modifiers or undue mathematical complications, charts, etc. Second, it keeps Fencing a valuable potential skill but still allows for skilled weapons use of other types of melee weapons to impact defense.
I watched a few videos that showed wood clubs parrying swords, axes parrying spears and daggers parrying spears, swords and maces. So my own hang-ups regarding weapon vs. weapon seems to be unfounded. Give it a shot and let me know your own thoughts, they are always valued.